The scene shifted to Sophie standing before the exit of the Peregrine spaceship. As the doors opened, the world outside came into view. Bumblebee perched on her left shoulder, and on her right stood her android double.
In Sophie’s mind, her brother’s words echoed:
“You are to leave this spaceship with Bumblebee—for your safety. Android Sophie will escort you. Return home to our mother, Martha, and father, Greg, and to our sister, Mary. You’ll switch places with your double there. Live a normal life, study, and pursue your passion in the Art Club. Keep the secret of our android clones—James 1.0, Benjamin 1.0, and Michael 2.0. Treat them as you would your real brothers.”
At the Peregrine spaceship, in the command center.
Captain McKinley (Benjamin) stood before the large screen, scanning the data displayed. Behind him, Cerulean Arlentis (Topher) approached quietly.
“There’s something I need to tell you, Captain,” Cerulean blurted out.
Captain McKinley turned to face him. “What is it?”
“Even before our powers awakened, back when we were still living our civilian lives, I had this dream,” Cerulean began.
“What was the dream about?” the Captain asked.
“I met the Oracle of Delphi, in her ancient form, inside a cave. She told me about the Seven Days Prophecy,” Cerulean revealed.
“The Seven Days Prophecy?” Captain McKinley repeated, intrigued.
“Yes. According to the Oracle, monsters will soon roam our world—Greek monsters, I assume. They’re supposed to appear over the course of seven days. But I don’t think the ‘days’ should be taken literally. I believe there will be seven waves of these monsters,” Cerulean explained.
“The Sirens—Ruana and I fought them on the island,” Captain McKinley added, sharing his own insight.
“That strengthens my theory,” Cerulean continued. “In my dream, the prophecy said that on the first day, ‘The Sirens of the Sea’ would appear.”
“The first wave of Greek monsters was the Sirens from the island,” the Captain said, connecting the dots.
“Exactly. But that was only the first wave. There are still six more days—six more waves of Greek monsters.”
Captain McKinley realized the gravity of the situation. This is far from over. It’s only the beginning.
Princess Ruana (Roanne) approached Cerulean Arlentis (Topher), who was engrossed in exploring the Solar System displayed on the gigantic hologram from the central console of a large room. The young paladin’s fingers moved deftly over the buttons, manipulating the stellar projection.
With a smile, Princess Ruana stepped closer. “I see you have a passion for astronomy and the universe.”
Cerulean glanced at her and returned the smile. “The Star of Vis board game had its own system or universe too—The Visean Cosmos.”
“The Visean Cosmos? That’s the first time I’ve heard of it. The board game must have been really fascinating,” Ruana said, her eyes lighting up with interest.
“It’s not the first time, Ate Roanne,” Cerulean quipped. “You and the others just forgot.”
“You mean the memories we lost from the cave incident? You’ve regained yours?” Ruana asked, her realization dawning.
“Yes, it’s been a while. The Star of Vis returned them to me,” Cerulean admitted.
Ruana’s intuition told her these lost memories held crucial insights, perhaps the key to understanding what lay ahead.
“Topher, may I read your mind? To see the memories we’ve all lost?” she asked gently.
“I don’t mind. Those memories don’t just belong to me—they’re part of each of us,” Cerulean said generously.
“Then, come with me.” Ruana’s tone was motherly as she led him to a nearby bench where they could sit together.
Seated side by side, Ruana spoke softly. “I promise I won’t hurt you.”
Cerulean smiled. “I trust you completely.”
Ruana raised her hands, placing them on either side of Cerulean’s temples. Her eyes began to glow, a glistening white like the Moon, and the same happened to Cerulean. Their gazes locked as a shimmering white light flowed from Cerulean’s mind into Ruana’s. The surroundings warped, shifting like water into a stream of memories.
Images surged: Topher telling Roanne on the shore, after they shared a meal, that he would rescue his little friend—the Star. Their rendezvous at the cave. Allison starting her vlog upon entering the cave. The three brothers—James, Benjamin, and Michael—retrieving the Star of Vis board from between two boulders. Roanne watching over Topher as he built a bonfire. Roanne and Topher quietly reading Prince Ruana’s character profile together.
Some time later, Captain McKinley (Benjamin) stood alone in the command center, staring at the central console. On the big screen was a still image of the pivotal meteor shower from three years ago. Amidst the warm white and yellow-tinged shooting stars, one stood out—the Star of Vis—a blue-white meteor that shone brighter and larger than the rest, streaking across the starless night sky.
Captain McKinley was lost in thought, bathed in the soft glow of the blue-white light in the dimly lit room:
Six months before the incident, we were all living normal lives. July 2016—three years ago—our families went on a trip to Laiya Beach in San Juan, Batangas, where we met Roanne, a small-town girl, and her father, Carding, the caretaker of our guesthouse. The news of the meteor shower spread like wildfire. That night, beneath the starless sky, we made our wishes upon the shooting stars, unaware that among them was the Star of Vis.
The Star only granted one wish, and it was Topher’s: “I wish we could become heroes from the stories we love and the things we admire.” The shooting star descended to earth, becoming Topher’s “little friend,” and conjured a board game hidden between two boulders inside the cave. We all agreed to meet at the cave’s entrance and ventured inside.
“Star of Vis: Seven Acolytes & Seven Worlds”—that was the name of the magical board game created by the Star. At its center was a small blue-white star inside a navy crystal ball. Two doors flanked the Star—one engraved with the rules, the other with a prophecy. The facade depicted the Visean Cosmos, and opening the gates revealed a board featuring seven different dimensions—the Seven Worlds.
At first, we thought the crystal ball was just a hologram projecting the Star, and the game seemed simple. The tokens, made of clay and gray, moved on their own, and the order of turns was based on our birth order. Michael triggered the eighth rule—a hidden one: rolling double ones on the START space meant advancing straight to FINISH.
Each of us rolled the dice, and our tokens moved automatically across the board. For every player who reached the center, a Luminary—a light-giving body—appeared and began revolving around the Star. There were seven Luminaries, each further from the center than the last: Scarlet, Pink, Yellow, Orange, Seafoam Green, Cyan, and Ivory.
We triggered hidden rules, solved a ‘compass’ minigame, and encountered the Chest of Destiny, whose fate spaces dictated twists and turns in the game, ultimately determining our ranks. When Topher joined us, we—the Seven Acolytes—triggered the Cosmic Cataclysm, a stellar twister as foretold in the prophecy.
But disaster struck—an earthquake rocked the cave, and Topher and I were trapped. The Cyan and Ivory Luminaries merged with us, and everything went black. I assumed the other Luminaries found James, Roanne, Michael, Allison, and Sophie, as they, too, received their powers. The game came to life—we had become the Seven Acolytes, bearers of the Seven Luminaries.
Three years passed, and we moved on, believing our powers were dormant. But one by one, we awakened. ROBO3000 and CleanBot brought us—the kids and teens with powers—to the spaceship Peregrine. The characters we chose in the board game became our alter-egos in real life. We gained their powers, appearances, weapons, and identities.
The Star of Vis is a powerful, possibly sentient entity that granted Topher’s wish, turning us into heroes from different genres—stories we loved. It brought together characters and genres that shouldn’t exist side by side, blending media, cartoons, and pop culture with myth and legend. And yet, the Star didn’t only create heroes and a spaceship—it also brought forth villains, whether intentional or not.
The Star’s power unleashed Greek monsters and other entities straight out of mythology. I’m not sure how true to myth these creatures are, but mythology has endured for centuries, living on through generations, in popular culture, and in people’s imaginations.
The Sirens we encountered didn’t just come with their powers, but with what I would call a ‘dominion.’ Ruana (Roanne) and I stayed on the island for a month to investigate recurring electromagnetic disturbances, but we ended up on the Sirens’ island—not just in another country, but in another time, in the classical antiquity of Ancient Greece. The Sirens were mythical beings, meaning we had entered an alternate reality.
The Star of Vis chose Topher—Cerulean Arlentis—as its keeper because his wish was pure: a boy’s unwavering faith in heroism and goodness. The Star could bend space, time, and even reality. It brought the fictional, the mythical, and the legendary into the real world. It dissolved the boundaries between genres, franchises, and mediums, merging them together.
This isn’t just a crossover of fiction. It’s more than that. It’s Crossover Infinity—the blending of everything we know. Crossover Infinity X, Captain McKinley realized, piecing together the grand design.
At the command center of the Peregrine spaceship, Benjamin stood with Roanne by his side. Together, they gathered his brothers, James and Michael, along with his cousins, Topher and Allison. The six of them were dressed in civilian clothes. ROBO3000 and CleanBot were also present.
“Our radar has picked up electromagnetic disturbances in three different areas,” Benjamin began. “This could indicate the second wave of Greek monsters. Based on my hypothesis, we’ll be dealing with Medusa, the Minotaur, and Cerberus. We’ll split into three pairs.”
He turned to Roanne and Allison. “Roanne, Allison, I’m assigning the two of you to a village near a forest. The locals have reported the disappearance of huntsmen who were pursuing an unknown creature, believed to be responsible for the rangers’ disappearances.”
“Oh, that sounds exciting!” Allison said with sass. “I’ll teach that big, bad bully a lesson.”
Roanne quietly listened as Benjamin continued. “Michael and I will take care of the library. The radar suggests it’s the center of the recurring electromagnetic disturbances.”
“Whoever this monster is, I hope it brings an action-packed fight,” Michael said dismissively. “Because honestly, the library sounds like a snooze-fest.”
Benjamin then looked at James and Topher. “Surprisingly, electromagnetic disturbances have also been detected in Europe. I’m sending both of you there. Don’t worry; our pentagon portal will get you there. ROBO3000 has already input the coordinates into the ship’s system.”
“Nice! Topher and I can squeeze in some sightseeing,” James said with a grin.
“Visiting Europe again sounds great!” Topher added, his excitement coming from a different angle. “The culture there is so rich—it’ll be an awesome adventure!”
Benjamin addressed the group one last time. “As you can see, we’re all in civilian clothes to blend in. I want you all to stay vigilant. These are monsters we’re dealing with. Remember, it’s not just about strength; strategy is just as important.”
As the others began to leave, Topher stayed behind, approaching Roanne and Benjamin. “You were out on the island, but since you’re here now, I’m going to give you both Vis shards so you can transform when the time comes,” Topher said, summoning the Star of Vis. Two celestial shards appeared, glowing with a whimsical light.
The fifth Vis shard transformed into a white pearl, which fused into the seashell pendant around Roanne’s neck.
“I promise, Topher, I’ll protect this pearl—and the trust you’ve placed in me,” Roanne said sincerely.
Topher turned to Benjamin. “And for you, Kuya Benjamin,” he said, releasing the sixth Vis shard. It flew toward Benjamin’s wristwatch and merged with it. The wristwatch transformed, now coated in cobalt blue and silvery titanium.
“You can count on me to use this transformation device responsibly,” Benjamin promised.
Topher smiled warmly. “I know these shards are in good hands.”
Leave a comment